An excellent day of networking at Indiecade. Link dump time so I don’t forget these people…
First was the guys from Rust presenting their experience making The Museum of the Microstar.
Then I hung out in the rotunda meeting interesting folks, having thought-provoking discussions and playing some cool games.
- Chatted with Henry Fernandez.
- Arthur Danskin and Peter Brown talked to me for a while.
- I chatted with the erudite Emily Short and Tim Fowers, Amazon Game Studios guy.
- Craig Stern showed me his game, Telepath Tactics.
- Chatted with Lucas Seibert of Treyarch about quaternions.
- Played Astro Duel, a deathmatch asteroids variant with powerups, by Rusty Moyher.
- Lunch with Ben Vance, Alan Hazelden, Erin Reynolds, Rusty Moyher, Craig Stern, three guys from Cellar Door, Ben Esposito and Davy (surname forgotten, sorry). Robin Arnott and Ryan Roth randomized the experience!
- Afternoon “unconference” conversation about “Why Make Games”.
Finally game tasting: post-session socialising and trying out some games in the rotunda.
- Stuart Jeff with a fun little stealth game of being an animal rights activist and setting bunnies free.
- Brian Handy with Cubior, a nice little tower-climbing puzzle game with friendly cubes. Some good potential for co-op gameplay in this one.
- Joe Rothenberg with Ping, a fun variation on Pong (versus mode with missiles)!
- Crystal Catacombs by Super Fun Games.
- Dan Holbert who was wearing his game around his neck (on an iPad) – looked like a cool little action platformer where you rotate the world by walking around curves.
- Grave by Tristan Parrish Moore.
- Lens, a first person puzzle exploration game.
- Ruratae, a physics-based musical instrument crafting game. High frequency physics sims!
- Dub Wars, an interesting geometry-wars-inspired dubstep-synched shoot-em-up.
- Particle Mace, a fun asteroids/geometry wars mashup with indirect “elastic nanite cloud” weaponry.