Thoughts on Default Construction

What does default construction mean? Why do we write default constructors? When and why should we require them? I’ve been pondering these questions lately. One of the great things that C++ gets right is that it grants programmers the ability to create types that behave like built-in types. Many languages don’t offer this feature, treating… Continue reading Thoughts on Default Construction

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Development of an Algorithm

Here’s an exercise: given a nice piece of code sitting in a file, how do you take that code and make it generic, in the style of an STL algorithm? For our example, let’s consider an algorithm that isn’t (yet) in the STL. First, the problem it solves. Imagine that you have a set (in… Continue reading Development of an Algorithm

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CHRONO + RANDOM = ?

Being a quick sketch combining <chrono> and <random> functionality, with cryptarithmetic interludes… At CppCon this year there were several good talks about randomness and time calculations in C++. On randomness: Walter Brown’s What C++ Programmers Need to Know About Header <random> and Cheinan Marks’ I Just Wanted a Random Integer! were both excellent talks. And… Continue reading CHRONO + RANDOM = ?

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Lameness Explained

OK, more than one person wanted explanations of The C++ <random> Lame List, so here are some of my thoughts, if only to save people searching elsewhere. Calling rand() is lame because it’s an LCG with horrible randomness properties, and we can do better. And if you’re not calling rand(), there’s no reason to call… Continue reading Lameness Explained

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The C++ <random> Lame List

Network programmers of a certain age may remember the Windows Sockets Lame List. I previously wrote a short “don’t-do-that-do-this” guide for modern C++ randomness, and I was recently reading another Reddit exchange featuring STL, author of many parts of Microsoft’s STL implementation, when it struck me that use of C++ <random> needs its own lame… Continue reading The C++ <random> Lame List

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Compile-time RNG tricks

(Start at the beginning of the series – and all the source can be found in my github repo) Compile-time random number generation is quite useful. For instance, we could generate GUIDs (version 4 UUIDs): namespace cx { struct guid_t { uint32_t data1; uint16_t data2; uint16_t data3; uint64_t data4; }; template constexpr guid_t guidgen() {… Continue reading Compile-time RNG tricks

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Compile-time counters, revisited

(Start at the beginning of the series – and all the source can be found in my github repo) Some time ago I read a blog post showing how to make a compile-time counter: a constexpr function that would return monotonically increasing integers. When I first read it I didn’t really take the time to… Continue reading Compile-time counters, revisited

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