Skip to content
Why is a raven like a writing desk?

Thoughts both confusing and enlightening.

Why is a raven like a writing desk?

Thoughts both confusing and enlightening.

Indiecade day 1

elbeno, 3 October, 20133 October, 2013

An excellent day of networking at Indiecade. Link dump time so I don’t forget these people…

First was the guys from Rust presenting their experience making The Museum of the Microstar.

Then I hung out in the rotunda meeting interesting folks, having thought-provoking discussions and playing some cool games.

  • Chatted with Henry Fernandez.
  • Arthur Danskin and Peter Brown talked to me for a while.
  • I chatted with the erudite Emily Short and Tim Fowers, Amazon Game Studios guy.
  • Craig Stern showed me his game, Telepath Tactics.
  • Chatted with Lucas Seibert of Treyarch about quaternions.
  • Played Astro Duel, a deathmatch asteroids variant with powerups, by Rusty Moyher.
  • Lunch with Ben Vance, Alan Hazelden, Erin Reynolds, Rusty Moyher, Craig Stern, three guys from Cellar Door, Ben Esposito and Davy (surname forgotten, sorry). Robin Arnott and Ryan Roth randomized the experience!
  • Afternoon “unconference” conversation about “Why Make Games”.

Then I went to a Diversity round table chaired by the estimable Jane Friedhoff of Code Liberation. A great discussion that seemed much too short.

Finally game tasting: post-session socialising and trying out some games in the rotunda.

  • Stuart Jeff with a fun little stealth game of being an animal rights activist and setting bunnies free.
  • Brian Handy with Cubior, a nice little tower-climbing puzzle game with friendly cubes. Some good potential for co-op gameplay in this one.
  • Joe Rothenberg with Ping, a fun variation on Pong (versus mode with missiles)!
  • Crystal Catacombs by Super Fun Games.
  • Dan Holbert who was wearing his game around his neck (on an iPad) – looked like a cool little action platformer where you rotate the world by walking around curves.
  • Grave by Tristan Parrish Moore.
  • Lens, a first person puzzle exploration game.
  • Ruratae, a physics-based musical instrument crafting game. High frequency physics sims!
  • Dub Wars, an interesting geometry-wars-inspired dubstep-synched shoot-em-up.
  • Particle Mace, a fun asteroids/geometry wars mashup with indirect “elastic nanite cloud” weaponry.

Last but not least, conversation with Haitham Ennasr, Nina Freeman, and Brian Handy.

Games

Post navigation

Previous post
Next post

Related Posts

StarCraft II Launch Event

27 July, 201027 July, 2010

Last night I went down to Fry’s in Fountain Valley for the local launch and signing event. Here are some photos (sorry about the quality). A great time was had by all. Really cool to see all the fans and feel the energy of the occasion!

Read More

Go Totakeke!

20 December, 200529 July, 2007

‘“Those industry fat cats try to put a price on my music, but it wants to be free,” the canine bard says in a dialogue bubble at the bottom of the screen, after performing and giving away “copies” of a tune.’ Just another reason we love the Animal Crossing series……

Read More

WoW… same old crowd

8 March, 200529 July, 2007

The game’s fun. I can see it getting repetitive fairly quickly though. Not sure about the longevity, but it’s something I had to play both for fun and for research reasons. It has a ton of features designed to make it easy on the player. I’d forgotten about the MMORPG…

Read More

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.

©2026 Why is a raven like a writing desk? | WordPress Theme by SuperbThemes