This is a sneak peek at my current personal project. A bit of computerised heraldry. (“Sable a [ordinary] ermine.” Left to right, top to bottom: chief, fess, pale, cross, bend, bend sinister, chevron, saltire. Yeah, I know; charges on a bend should be bendwise. It’s a work in progress.)
(Start at the beginning of the series if you want more context.) Multiplying power series Now we come to something that took considerable thought: how to multiply ranges. Doug McIlroy’s Haskell version of range multiplication is succinct, lazily evaluated and recursive. (f:ft) * gs@(g:gt) = f*g : ft*gs + series(f)*gt…
“A language that doesn’t affect the way you think about programming, is not worth knowing” – Alan Perlis. I’ve thought about this, and developed a short list of languages worth knowing. Not-so-coincidentally, each language in my list embodies a distinct computational model. In no particular order: The ALGOL family. C…
Yay! Just what I could do with. Looks like it'll be much easier to use than Blender3D – although I'm guessing it can't project the video onto a rotating cube, which might come in handy…
Excellent. It's beta in that I haven't tested it on any cameras other than mine. Let me know how it turns out. And email me if you want non-demo version that can do 90 clockwise rotation too. I'm thinking of selling the full version for a nominal fee, which is why I created the demo.
Yay! Just what I could do with. Looks like it'll be much easier to use than Blender3D – although I'm guessing it can't project the video onto a rotating cube, which might come in handy…
(http://livejournal.com/users/arielerilrondil)
Excellent. It's beta in that I haven't tested it on any cameras other than mine. Let me know how it turns out. And email me if you want non-demo version that can do 90 clockwise rotation too. I'm thinking of selling the full version for a nominal fee, which is why I created the demo.
(http://livejournal.com/users/elbeno)